Brainache
Member
|
Strange Lighting
I am having an odd bug that I can figure out...
Depending on which direction I am looking, my worlds lighting goes completly dark... If i move the camera around via mouselook... at some angles, the lighting is fine.. others it fades to dark...
Any ideas?
|
|
05-23-2009 10:06 PM |
|
Esenthel
Administrator
|
Re: Strange Lighting
a video showing the issue would help
do you have HDR enabled?
what's your rendering code?
what lights do you use?
|
|
05-23-2009 10:14 PM |
|
Brainache
Member
|
Re: Strange Lighting
After trial and error.. and your mention of HDR.. I found this only occurs when HDR is on and hpRt is set to TRUE... and I have statics placed in the world.
Can you clarify what high precision render targets are and why it could affect the lighting?
Thanks!
|
|
05-24-2009 02:08 PM |
|
Esenthel
Administrator
|
Re: Strange Lighting
hi,
high precision render targets are ARGB16F formats used for the render targets instead of ARGB8
(total 64 bit floating point instead of 32 bit integer format)
in ARGB8 you can have only 0..1 values (256 combinations), while in ARGB16F you can have any value
But still, I'd need to see the issue on a video perhaps so I could verify wheter its an error or just to strong hdr eye-adaptation effect.
Or maybe some incorrect rendering codes.
Thanks
|
|
05-24-2009 03:25 PM |
|