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New problem
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tibiartist Offline
Member

Post: #1
New problem
I think It's because I can only make it animate in mesh editor AFTER clicking automatic skinning... But if I dont do that... The animation doesn't move the mesh... WHAT?

*Continued from previous topic.
06-16-2009 11:05 PM
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Esenthel Offline
Administrator

Post: #2
Re: New problem
Quote:AFTER clicking automatic skinning
you need to re-save the mesh
06-17-2009 10:12 AM
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tibiartist Offline
Member

Post: #3
Re: New problem
Thanks ALOT! smile

Now the mesh gets really messed up! Some parts of the mesh seems to strecth and stay in their relative position, causing them to strecth... How can I fix it?
06-17-2009 02:15 PM
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Esenthel Offline
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Post: #4
Re: New problem
please post a video (from the mesh editor where you've said it's working alright, and then where you're saying that you're experiencing the problem)

thanks
06-17-2009 02:17 PM
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tibiartist Offline
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Post: #5
Re: New problem
Everything works now! But some parts of the mesh both ingame and in the mesh editor, seems to stretch weirdly... Is this skeleton related?
06-17-2009 02:31 PM
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Esenthel Offline
Administrator

Post: #6
Re: New problem
after "automatic skinning" menu option you should manually improve the vertex skinning like on the video tutorials in mesh editor (then don't forget to resave the mesh)
check the documentation also
06-17-2009 02:49 PM
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tibiartist Offline
Member

Post: #7
Re: New problem
I tried and tried and tried... But I can't make it look normal... Is there any alternatives?
06-17-2009 10:31 PM
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Esenthel Offline
Administrator

Post: #8
Re: New problem
well you can always set skinning in external programs on your model (like 3ds max or so), and then export it using DirectX .x format or Collada .dae

if not, then you should set it in the Mesh Editor.

you can check how the other models have the skining set for reference how it should be done smile
06-17-2009 11:02 PM
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