Corrado
Member
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Actors on the ground
Hello Grzeg,
im starting to see your PhysX implementation.
I start from your example "physical meshes" :
i try to put on the terrain some actors created with createmesh but the actors they cross the ground without staying.
(otherwise the controller its ok).
Bye,
Corrado
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06-24-2009 08:00 PM |
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Esenthel
Administrator
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Re: Actors on the ground
Hi,
Do you mean that you're trying to create dynamic mesh-based actors?
Mesh based actors can be created only as static (density=0)
This is a physx limitation.
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06-24-2009 10:01 PM |
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Corrado
Member
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Re: Actors on the ground
Tks,
i see that i can create dinamic actors from mesh-based thats works good if the ground (static) is created from box-based (not from terrain-based).
(So i tried with the ground from the terrain-based)
Bye,
Corrado
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06-24-2009 11:43 PM |
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