b1s
Member
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shadows gone..?
my shadows disappeared when i updated to new version..
Shadows itself seem to be fine but my lights wont cast them anymore.. except for the sun..
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06-28-2009 10:40 AM |
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Esenthel
Administrator
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Re: shadows gone..?
thanks, it appears so I'll fix it in a minute, please hold on
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06-28-2009 01:41 PM |
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Esenthel
Administrator
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Re: shadows gone..?
im still working on it
in the meantime you can use the old shadow mapping technique by activating D.shdMode(SHD_MAP);
ill work on restoing the SHD_MAP_HW shadows
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06-28-2009 03:39 PM |
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Esenthel
Administrator
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Re: shadows gone..?
ok I've fixed the problem I'll be uploading the fixed version soon
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06-28-2009 03:58 PM |
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b1s
Member
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Re: shadows gone..?
Great!
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06-28-2009 04:03 PM |
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b1s
Member
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Re: shadows gone..?
the SHD_MAP is giving me a very weird effect..
only partial shadows and they are flickering strangely
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06-28-2009 04:05 PM |
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Esenthel
Administrator
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Re: shadows gone..?
maybe on your system this is caused by the same error as mising shadows, well nevermind
I'm uploading the fixed version of the correct shadows right now
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06-28-2009 04:41 PM |
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Esenthel
Administrator
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Re: shadows gone..?
you can run the autoupdate tool
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06-28-2009 04:46 PM |
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b1s
Member
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Re: shadows gone..?
i got now couple of linker errors..
Code:
game.obj : error LNK2019: unresolved external symbol "private: struct EE::Game::WorldManager & __thiscall EE::Game::WorldManager::_setType(struct EE::_Memx &,unsigned int,struct EE::Game::Obj *)" (?_setType@WorldManager@Game@EE@@AAEAAU123@AAU_Memx@3@IPAUObj@23@@Z) referenced in function "public: struct EE::Game::WorldManager & __thiscall EE::Game::WorldManager::setType<struct EE::Game::Static>(struct EE::Game::ObjMemx<struct EE::Game::Static> &,unsigned int)" (??$setType@UStatic@Game@EE@@@WorldManager@Game@EE@@QAEAAU012@AAU?$ObjMemx@UStatic@Game@EE@@@12@I@Z)
1>game.obj : error LNK2019: unresolved external symbol "private: struct EE::Game::WorldManager & __thiscall EE::Game::WorldManager::_setItem(struct EE::_Memx &,unsigned int,struct EE::Game::Item *)" (?_setItem@WorldManager@Game@EE@@AAEAAU123@AAU_Memx@3@IPAUItem@23@@Z) referenced in function "public: struct EE::Game::WorldManager & __thiscall EE::Game::WorldManager::setItem<struct EE::Game::Item>(struct EE::Game::ObjMemx<struct EE::Game::Item> &,unsigned int)" (??$setItem@UItem@Game@EE@@@WorldManager@Game@EE@@QAEAAU012@AAU?$ObjMemx@UItem@Game@EE@@@12@I@Z)
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06-28-2009 04:51 PM |
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Esenthel
Administrator
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Re: shadows gone..?
could you show them?
-please shut down visual studio
-launch the autoupdate again
-launch visual studio
-use "rebuild" project
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06-28-2009 04:53 PM |
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b1s
Member
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Re: shadows gone..?
ok works now.. im such a dumbass when it comes to visual c++.
it was complaining something about pre created headers.. so i took my project files and added them to the tutorials project and compiled there and copy pasted the release files to my project
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06-28-2009 05:12 PM |
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