Well if your world has a fixed size ( one that doesn't change ) it's pretty easy to replace the map integrated pathfinding with the one from the 2D example ( PathFind class )
As for movement you can program your own then later smooth it out using splines
Since we are talking about pathfinding , Esenthel your pathfinding class is great but could you add one more thing
to it? It should be pretty easy to do .
Right now, you only have 0 - 1 blocks, 0 for impassable and 1 for passable, but I think it would be better if you
could have up to 255, each block having a cost, this will enable people to do much more, not only for RTS games
but also for other games
Imagine this scenario :
A monster which CAN swim wants to reach you, using your method it'll obviously swim through instead of going
around, but what if, what if swimming is 3 times slower than walking ? You see ?
Applying cost 0 to land and 10 to water can easily fix that problem, 255 should probably be used for impassable
areas since it's the highest cost.
Will you be able to add that feature ?