Esenthel Wrote:Quote:it has the low level Socket functionalities only
Thanks.But I am fairly new in this networking stuff.My plan is to make a multilayer FPS game, with some strategic element.I want to use this engine.But, because of not knowing(still) much about how to establish the connection and how much this can be extended,the things i am planning for the game, I am not sure if I have to leave the project in the middle way, because of choosing the wrong platform.
My question is, do i need to worry about the engines networking capability!Is the low level socket functionality is enough for developing any kind of multilayer game?I know, that these questions sounds weird, but I need to know what this engine is capable of and what not.Otherwise, i might have to suffer in the long run.
The connection will be established, somehow, like HL - Counter Strike.A room will be created, people will join the room.People will be assign themselves to a specific group, and when the server(any of the pc can be declared as server) decides, the game will start.
Pretty simple.
waiting eagerly for answer.