I have a player reported that their system, when set to Deferred has a weird 'film gains' effect and corrupted shadow when bump mapping set to flat.
AMD Ryzen 3600X, Geforce GTX 1660 Ti, 16GB DDR4 RAM 4166Hz, OS is Windows 10
https://cdn.discordapp.com/attachments/7...0230_1.jpg
When set bump mapping to flat.
https://cdn.discordapp.com/attachments/7...0726_1.jpg
when set bump mapping to normal again.
https://cdn.discordapp.com/attachments/7...0732_1.jpg
Player said settings rendering mode to Forward (Render Quality options) doesn't cause this graphic corruption.
My graphic settings code is this.
Code:
D.sync ((*vsync)() );
Renderer.type ((RENDER_TYPE)(*render_quality)() ); // Deferred on high
D.edgeSoften ((EDGE_SOFTEN_MODE)(*edge_softing)());
D.shadowMode ((*shadows)() ? SHADOW_MAP : SHADOW_NONE);
D.shadowMapSize(TextInt(shadowsSize.text()) );
D.shadowMapNum (TextInt(shadowsNum.text()) );
D.shadowSoft ((*shadowsSoft)());
D.shadowJitter ((*jitter)());
D.bumpMode ((BUMP_MODE)(*bump)());
D.ambientMode ((AMBIENT_MODE)(*ambient)());
D.motionMode((*blur)() ? MOTION_CAMERA_OBJECT : MOTION_NONE);
D.eyeAdaptation((*hdr)() );
D.highPrecColRT((*hprt)() );
D.viewRange(800); // 800 high, 400 medium, 150 low
D.grassRange(150);
D.fontSharpness(0)
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