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Graphic corrupted on Deferred render (GTX 1660 Ti)
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KrysleQuinsen Offline
Member

Post: #1
Graphic corrupted on Deferred render (GTX 1660 Ti)
I have a player reported that their system, when set to Deferred has a weird 'film gains' effect and corrupted shadow when bump mapping set to flat.

AMD Ryzen 3600X, Geforce GTX 1660 Ti, 16GB DDR4 RAM 4166Hz, OS is Windows 10

https://cdn.discordapp.com/attachments/7...0230_1.jpg

When set bump mapping to flat.
https://cdn.discordapp.com/attachments/7...0726_1.jpg

when set bump mapping to normal again.
https://cdn.discordapp.com/attachments/7...0732_1.jpg

Player said settings rendering mode to Forward (Render Quality options) doesn't cause this graphic corruption.

My graphic settings code is this.

Code:
D.sync         ((*vsync)()    );
Renderer.type  ((RENDER_TYPE)(*render_quality)()   ); // Deferred on high
D.edgeSoften   ((EDGE_SOFTEN_MODE)(*edge_softing)());
D.shadowMode   ((*shadows)() ? SHADOW_MAP : SHADOW_NONE);
D.shadowMapSize(TextInt(shadowsSize.text())  );
D.shadowMapNum (TextInt(shadowsNum.text())   );
D.shadowSoft   ((*shadowsSoft)());
D.shadowJitter ((*jitter)());
D.bumpMode     ((BUMP_MODE)(*bump)());
D.ambientMode  ((AMBIENT_MODE)(*ambient)());
D.motionMode((*blur)() ? MOTION_CAMERA_OBJECT : MOTION_NONE);
D.eyeAdaptation((*hdr)()  );
D.highPrecColRT((*hprt)() );
D.viewRange(800); // 800 high, 400 medium, 150 low
D.grassRange(150);
D.fontSharpness(0)

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(This post was last modified: 01-30-2021 10:33 AM by KrysleQuinsen.)
01-30-2021 10:32 AM
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Esenthel Offline
Administrator

Post: #2
RE: Graphic corrupted on Deferred render (GTX 1660 Ti)
01-30-2021 11:04 AM
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KrysleQuinsen Offline
Member

Post: #3
RE: Graphic corrupted on Deferred render (GTX 1660 Ti)
Sorry didn't check the other thread and ended up duplicating it. Anyways I'm asking if that affecting player willing to reproduce in the editor.
01-30-2021 01:59 PM
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Esenthel Offline
Administrator

Post: #4
RE: Graphic corrupted on Deferred render (GTX 1660 Ti)
For now the workaround is to use D.diffuseMode(DIFFUSE_LAMBERT); in your game codes.
01-30-2021 05:03 PM
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KrysleQuinsen Offline
Member

Post: #5
RE: Graphic corrupted on Deferred render (GTX 1660 Ti)
The player confirmed that it also affects "Apps\12 - Rendering\01 - Rendering" on the binary build.

https://cdn.discordapp.com/attachments/7...nknown.png
01-31-2021 02:37 PM
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Esenthel Offline
Administrator

Post: #6
RE: Graphic corrupted on Deferred render (GTX 1660 Ti)
Thank you very much! I'll report this to Nvidia
01-31-2021 06:10 PM
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Esenthel Offline
Administrator

Post: #7
RE: Graphic corrupted on Deferred render (GTX 1660 Ti)
You can voice your support for resolving this issue at: https://forums.developer.nvidia.com/t/gr...ies/167283
02-01-2021 09:39 AM
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