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Imported/Loading Terrain High Cpu Usage
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metacitizen Offline
Member

Post: #1
Imported/Loading Terrain High Cpu Usage
Hello, Im experiencing problems with the terrain. It seems to take a long time to save and load chuncks and when I import terrain the problem gets worse and the cpu usage jumps up to 99%. It doesn't freeze but it takes a good while to finish whatever its doing. The imported colormap is way darker then the actual world machine colormap output. I don't really know what I'm doing wrong.

PC:
CPU: 1950x threadripper
GPU: Strix 1080 ti 11 gb memory
Memory: 16 gb 3000 mhz patriot
SSD: 256gb <--- All Esenthel stuff is installed/running on SSD
HHD: 4tb

Esenthel Setup:
World Area Size = 128
World Heightmap Resolution = 128
World Machine Heightmap = 8/16 bit .png
World Machine Splatmap = 8/16 bit .png
World Machine Colormap = 8/16 bit .png
Material = Just Add Bison.jpg used for all 4 material slots


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04-05-2021 04:05 AM
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Esenthel Online
Administrator

Post: #2
RE: Imported/Loading Terrain High Cpu Usage
high CPU is for optimizing/processing areas.
As for the dark color, can you please attach the used colormap as ZIP? or Dropbox link?
I can check it out.
04-05-2021 06:22 AM
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