Fluxor
Member
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[SOLVED] UV scaling does nothing?
Hey there.
I was under the impression that UV Scaling is some sort of a
tiling mechanism to resize UVs to do some tiling, no?
Anyways, setting this value to whatever doesn't do/change anything at all.
Any idea why that is? Or am I wrong in my thinking?
Thanks,
tL.
(EDIT: This is on the OSX version of Esenthel. Running 10.14.6)
(This post was last modified: 08-21-2021 11:49 PM by Fluxor.)
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08-18-2021 07:09 PM |
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Fluxor
Member
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RE: UV scaling does nothing?
Ah, I think UV Scale is tied to Macro.
Is that right?
Is there any other way to scale UVs to make Textures tile like in
most other Engines?
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08-19-2021 01:56 AM |
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Esenthel
Administrator
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RE: UV scaling does nothing?
It's only for terrain heightmap materials
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08-19-2021 05:56 AM |
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Fluxor
Member
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RE: UV scaling does nothing?
Yeah, I thought so.
What about this though?
Code:
mesh->texScale(Vec2(1.0f));
Also, when this is set to anything else than 1 the texture kinda disappears...
(Not sure though if my thought process is wrong again here...)
EDIT: I did put that in the wrong place. Works as expected and solves this problem.
(This post was last modified: 08-21-2021 11:48 PM by Fluxor.)
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08-21-2021 07:57 PM |
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