This is information for "Image" Project element I found in Document:
"Environment - Same as "Cube Texture" except its mip-maps will be blurred in a special way, allowing it to be used as Environment Map for PBR"
Then I copy Tutorial's skybox to my project and convert it to Environment. I make for mýelf a random skybox too
As my expectation and understanding, This will give a PBR material the reflection of the skybox (which is Environment Image). I create an object and apply material on it, change material parameters but there is no reflection. and no difference between 2 skyboxes
This is my skybox
https://i.gyazo.com/2fd50b264c89cb7278ac...ff2848.png
and This is tutorial skybox:
https://i.gyazo.com/485aa11cdfbc020c1864...96619d.png
when I set Reflectivity and Smoothness to maximum, and replace my object with a sphere, that material just reflects the same thing, like this
https://i.gyazo.com/c3285960ed285787b312...e9bc3e.png
It seems to be the static horizon of sky without skybox.
Doesnt environment mode for image work ? Or I misunderstanding something.
Please explain
Thanks !
I really want to make this building's glass pane side to reflect a little bit of skybox, even blurry cloud
https://i.gyazo.com/f762ec17278490168f49...922b7e.png
PS: Btw I realized that there is no slot for environment map of material, what happened?