Esenthel
Administrator
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May 2023
Updated Esenthel Source:
-Material uv_scale can now work also on non-heightmaps, non-skinned opaque materials
-added support for realistic 'Atmosphere' rendering as alternative to the simple 'Sky.atmospheric'
-added support for planetary ocean rendering using new 'WaterBall' class
-updated "Demos\Earth" tutorial to include 'Atmosphere' rendering
-optimized 'ToScreenRect' functions
-increased rendering performance
-increased performance of creating meshes (MeshRender.create)
Fixes:
-fixed bug in sky/background velocity calculation which result in TAA artifacts on the sky
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05-19-2023 10:02 AM |
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