s.padikov
Member
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C++ water tutorial
Hello,
I'm trying to create a procedural terrain ( from height map ) with water, but I don't know how to implement water for my terrain? Is there any water related c++ tutorial of piece of code?
Thanks in advance !
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05-17-2024 02:48 PM |
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Esenthel
Administrator
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05-18-2024 04:54 AM |
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s.padikov
Member
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RE: C++ water tutorial
Hi,
unfortunately the EsenthelEngine github repo is not accessible?
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05-18-2024 05:30 AM |
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Outdoordoor
Member
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05-18-2024 06:52 AM |
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Esenthel
Administrator
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05-19-2024 03:47 AM |
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s.padikov
Member
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RE: C++ water tutorial
Now I can render rivers and lakes on my terrain, but how can I render an ocean as well? I mean to render a large water are, which is contained by several areas?
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05-21-2024 04:22 PM |
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Outdoordoor
Member
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RE: C++ water tutorial
You can use "Water.draw = true;" in the init function for this, it will draw a water plane, which you can then change as you need. Just type in "Water." with a dot, and you'll see available parameters.
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05-21-2024 08:25 PM |
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