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engine optimisation
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spooky_paul Offline
Member

Post: #1
engine optimisation
Hello,

First of all congrats on the engine. The feature set is quite mature and the fact that it has quite a comprehensive toolkit makes it stand out of the crowd.

Now to get to the point. The project i wish to use the Esenthel engine for features worlds that are quite large and thus optimization is a decision factor.

Does it support the following features, it has features with similar functionality or is planned in the near future:

fustrum culling
hardware occlusion culling
lod
terrain/geometry paging
portal based interiors (or bsp)

Thanks smile
09-01-2008 03:51 AM
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Esenthel Offline
Administrator

Post: #2
Re: engine optimisation
Hi,
Yes the engine is fully optimized for huge terrains support.
I use following techniques : Frustum Culling, Terraing and Objects paging, Early Z, Deferred Shading and optimized Quad Tree.
Lod is implemented, but not yet used.
Instead of hardware occlusion culling Early Z is used, and Portals aren't yet developed.
09-01-2008 11:43 AM
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spooky_paul Offline
Member

Post: #3
Re: engine optimisation
This is good news smile

Thank you
09-01-2008 12:06 PM
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