Sarora
Member
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Texture (spec) not working ?
Hiya
I just dropped 3 textures into the material editor (same time) :
test.png (color/diffuse)
test.s.png (spec)
test.n.png (normal)
And it then makes a
test.gfx
test.n.gfx
But no test.s.gfx ?
Also, the texture for color/diffuse looks different inside the little box in editor then if i drag it manually onto the texture slot (in the little box, the colors seems wrong, looks almost grayed out).
Could you do some test and see if its working, or am i doing something wrong ?
Sys: Intel Quad @3.4 Ghz, ATI HD 5770 OC Ed (pri), NVIDIA 8800 Ultra (PhysX), 4 Gig Ram, 3.8 TB total HDD.
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11-01-2009 12:58 AM |
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Rofar
Member
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RE: Texture (spec) not working ?
You can explicitly convert a png to gfx with the Converter tool.
On second thought, I seem to be have problems with the mesh editor matrial edit accepting images that I drag into the slots.
(This post was last modified: 11-01-2009 05:10 AM by Rofar.)
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11-01-2009 04:27 AM |
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Esenthel
Administrator
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RE: Texture (spec) not working ?
http://www.esenthel.com/wiki/index.php?title=Image
Quote:Converting images to textures used on 3d models (materials) is done in Mesh Editor tool.
Converting images to 2d textures used in 2d graphics is done in Converter tool.
you can't use converter for textures on materials
Quote:test.gfx
test.n.gfx
But no test.s.gfx ?
that's ok (specular is automatically embedded into test.n.gfx)
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11-01-2009 03:42 PM |
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Sarora
Member
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RE: Texture (spec) not working ?
(11-01-2009 03:42 PM)Esenthel Wrote: Quote:test.gfx
test.n.gfx
But no test.s.gfx ?
that's ok (specular is embedded into test.n.gfx)
Ah okay, didnt find that information anywhere
Thanks.
Sys: Intel Quad @3.4 Ghz, ATI HD 5770 OC Ed (pri), NVIDIA 8800 Ultra (PhysX), 4 Gig Ram, 3.8 TB total HDD.
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11-01-2009 04:56 PM |
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Sarrene
Member
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RE: Texture (spec) not working ?
This would apply the same for dds format as well?
I am trying to understand this process a bit. Im sorry if this has been covered or seems a stupid question.
Peace,
Sarrene'
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11-02-2009 05:43 AM |
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Esenthel
Administrator
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RE: Texture (spec) not working ?
DDS is treated just like all other external formats (BMP, PNG, TGA, ...)
you need to drag and drop all external formats to the ME window, and then GFX files will be generated.
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11-02-2009 03:39 PM |
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