About Store Forum Documentation Contact
Donations:
179$/mo



Post Reply 
*.X to mesh + name
Author Message
Panerox Offline
Member

Post: #1
*.X to mesh + name
In the 3ds Max any part has a name.
When I import *.X in MeshEditor the name is not imported. Whether it is possible to make, that the name was imported from *.X?

Thanks!
(This post was last modified: 12-25-2009 02:40 PM by Panerox.)
12-25-2009 02:37 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
RE: *.X to mesh + name
Hi,

I just tested a simple mesh importing from .x format and the names were imported successfully.

Could you send me the source .max file, exported .x file, and let me know which exporter are you using?

The most suggested exporter is Collada DAE http://www.esenthel.com/wiki/index.php?t..._Importing
12-25-2009 04:36 PM
Find all posts by this user Quote this message in a reply
Panerox Offline
Member

Post: #3
RE: *.X to mesh + name
I have sent object to you on mail.
12-25-2009 04:47 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #4
RE: *.X to mesh + name
Thanks, the names will import correctly in the next EE release.
(.x format has 2 names, 1 for frame and 1 for mesh container, previously I checked only 1 of them, the next EE version will check both)
12-25-2009 04:56 PM
Find all posts by this user Quote this message in a reply
Panerox Offline
Member

Post: #5
RE: *.X to mesh + name
Many thanks to you Grzegorz!
I do simple system of building of buildings and each stage of building means to show or hide any piece of object. And pieces can be much!
12-25-2009 05:02 PM
Find all posts by this user Quote this message in a reply
Panerox Offline
Member

Post: #6
RE: *.X to mesh + name
Fixed!
Thanks!smile
12-29-2009 09:19 AM
Find all posts by this user Quote this message in a reply
Post Reply