360 Degree Rotation Author Message
zyzix
Member

 Post: #1 360 Degree Rotation Hello People, I have following problem. I am using the "World and Character" Example and added a Third-person Camera. The problem i have is, that the player always points to the camera direction. My question is how can i separate the Player direction from the Camera direction, so that i have a sort of 360° roaming camera around the player, like in modern Jump n' Runs. If you know the Techdemo "Physical Clothing" here on the website - that is the sort of camera I'd like to achieve. I've searched the examples and Forums but i could not find anything that helped me so far. Thank you in advance My Camera Code: Code: ```if(!action) // if the character isn't controlled by an automatic action, we can set the input    {       // turn & move       input.anglei.x=Kb.b(KB_Q)-Kb.b(KB_E);       input.anglei.y=Kb.b(KB_T)-Kb.b(KB_G);       input.diri  .x=Kb.b(KB_D)-Kb.b(KB_A);       input.diri  .z=Kb.b(KB_W)-Kb.b(KB_S);       input.diri  .y=Kb.b(KB_SPACE)-Kb.b(KB_LSHIFT);       // dodge, crouch, walk, jump       input.dodge = Kb.bd(KB_D)-Kb.bd(KB_A);       input.crouch= Kb.b (KB_LSHIFT);       input.walk  = Kb.b (KB_LCTRL );       input.jump  =(Kb.bp(KB_SPACE) ? 3.5 : 0);       // mouse turn       Flt max=DegToRad(900)*Tm.d(),           dx =Ms.dir_ds.x*1.7,           dy =Ms.dir_ds.y*1.7*Ms.inv();       angle.x-=Mid(dx,-max,max);       angle.y+=Mid(dy,-max,max);    }``` and the Camera code at Player::Update Code: `Cam.setSpherical(Players[0].ctrl.actor.pos()+Vec(0,1,0),Players[0].angle.x,Players[0].angle.y,0,Cam.dist*ScaleFactor(Ms.wheel()*-0.2)).updateVelocities().set(); // update camera according to player angles and mouse wheel`
01-26-2010 03:05 AM
Esenthel