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Inverse cinematic
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ID0 Offline
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Post: #1
Inverse cinematic
Hi. I have question. Is your engin support inverse cinematic (if i call it right), or maybe is there some way to do this? I mean, when a charachter stay on the ladder, his legs stay on the ladder to, and not pass throught (if you know what i mean) And if he hit some enemy, bone of his fist contact head bone of the enemy, and head with body will bend.

P.S. Sorry for my englishsmile

I'm sick and tired of the jungle
02-06-2010 02:41 PM
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Esenthel Offline
Administrator

Post: #2
RE: Inverse cinematic
Hi,
Inverse kinematic wink
yes you could do that, by manually rotating the leg bones.
there is a tutorial for showing this on my work list, but its not in the first priority order of things.
02-07-2010 10:09 PM
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ID0 Offline
Member

Post: #3
RE: Inverse cinematic
Ok, thanks for the answer. I have another question, world editor make work videocard very hard, even when all effects are off (not a burn of course)), but this is strange, why is that?
(gtx260)

Very good engine anyway, wery nice visual, can compare only with crysissmile

I'm sick and tired of the jungle
(This post was last modified: 02-08-2010 09:46 PM by ID0.)
02-08-2010 01:35 AM
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iamcreasy Offline
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Post: #4
RE: Inverse cinematic
(02-08-2010 01:35 AM)ID0 Wrote:  ...can compare only with crysissmile

i admire this engine, but, i wouldn't say that.. wink
02-13-2010 10:55 PM
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