Hello,
is there a feature like lipsync built in esenthel?
Or do I have to implement it myself?
Another question:
When are you going to implement softbody physx? would be much more efficient and simple than my current solution.
First I tried using actors and joints for physical grass and plants.Too slow and looked somehow wierd.
Next thing I tried was implementing nvidia softbody physx myself. Spend several days to get the whole thing done, but the problem is, that it is too slow.
This is what I want:
Creating a forest with many plants, trees and grass. Everything should bend on the wind.But the most important thing is that the player can run through the grass and plants (or climbing trees) which will react physically correct.
I am still trying to do it myself but built in support would make my life really easier.
PS: I am currently planning a commercial project and I am definetly going to use esenthel because it is definetly on of the best engines you can get(and 100% next gen). It can mess with the most famous engines(Unreal engine 3 : 350 000$ :shock: <- monthly pocket money
). What I want to say: You can expect to get a new client until next three month .