I'm trying to export this animated & skinned mesh from 3dsmax:
JimboDressedFixed.zip (Size: 126.5 KB / Downloads: 6)
To export, I chose "export selected" while having selected only the visible geometry and the bones, non of the helpers.
I tried using the OpenCOLLADA exporter and the panda .x exporter, but none of the converted files loaded correctly in the mesh editor (try it yourself). Here are all the converted files & the settings I used:
JimboDressed_Conversions.zip (Size: 229.63 KB / Downloads: 5)
Any suggestions? Is this caused by the max exporters or by the esenthel engine importers?
Btw., was the per vertex weight influences limit raised or is it still 2?
EDIT: Btw. 2: Exporting through openCollada with the settings suggested by the manual (though some of them don't exist (anymore)) doesn't change anything...