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RM_BEHIND mode
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Panerox Offline
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Post: #1
RM_BEHIND mode
i checked the tutorial (25 - Behind Effect.cpp ").
artifacts appears when i use the mode of RT_SINGLE_PASS or RT_SIMPLE. see screnshot.


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03-09-2010 11:02 AM
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Esenthel Offline
Administrator

Post: #2
RE: RM_BEHIND mode
This is D.depthTexture disabled/not supported yes?
I will fix this (disable RM_BEHIND) for the next release.
03-09-2010 02:42 PM
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Panerox Offline
Member

Post: #3
RE: RM_BEHIND mode
yes, one of my video cards does not support D.depthTexture. how can i determine this? i have two ways to display a player, when he is hidden:
1) if supported (and enabled) D.depthTexture -> RM_BEHIND.
2) if not supported (or disabled) D.depthTexture -> RM_BLEND for objects that hide the player.
i can only determine the state of D.depthTexture (true or false).
how to disable D.depthTexture (false), if the video card does not support it? i need it to use the second way.
(This post was last modified: 03-12-2010 10:13 AM by Panerox.)
03-12-2010 10:13 AM
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Esenthel Offline
Administrator

Post: #4
RE: RM_BEHIND mode
if a card does not support RM_BEHIND then it will not be called at all (in the next release)
RM_BEHIND is always supported in RT_MULTI_PASS renderer
03-12-2010 03:27 PM
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