Dynad
Member
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WE functions
Hey,
There are some functions i miss in the WE.
- Is it possible to make a x,y,z box for a object to set its coordinates?
- I tried to use use add object to add a child to its base obj but the problem is i cant change the parameters of the child object. I really like something that u can make a house in the mesh editor with furniture and save that as 1 object and use it in the WE.
Thnx,
~Dynad
There is always evil somewhere, you just have to look for it properly.
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03-18-2010 02:26 PM |
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Esenthel
Administrator
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RE: WE functions
1. this will be added in the future
2. could you make step by step explanation what are you doing to change parameters of sub objects? I've just tried it and it works ok
perhaps you need to go to base object and then edit the child parameters
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03-18-2010 02:45 PM |
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Esenthel
Administrator
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RE: WE functions
this is how it works,
you can override default parameters however you cannot override a sub-object
this means that if you set a sub-object in a base then all objects which use the base will have exactly the same sub-object
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03-18-2010 03:09 PM |
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Dynad
Member
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RE: WE functions
ok that means u can not copy/paste all objects (house)?
What i want is make 1 house with all the stuff in it and place it multiple times in the world.
And when u place a house in the world u can edit all its parameters(childs included).
There is always evil somewhere, you just have to look for it properly.
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03-18-2010 03:13 PM |
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Dynad
Member
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RE: WE functions
I want to edit every sub-object... cant it be added to the WE?
Cause every sub-object must be unique in my code..
There is always evil somewhere, you just have to look for it properly.
(This post was last modified: 03-18-2010 04:18 PM by Dynad.)
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03-18-2010 04:18 PM |
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