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Advocate (previously Zero Hour): Gameplay Footage
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Driklyn Offline
Member

Post: #1
Advocate (previously Zero Hour): Gameplay Footage
Old:
Footage from my latest project, Zero Hour (name likely to change). The game is nowhere near complete and the story is still under heavy development. More updates to come.

Part 1: http://www.youtube.com/watch?v=ZIzqqcvT7HA
Part 2: http://www.youtube.com/watch?v=hEtCFGK5X6I
Part 3: http://www.youtube.com/watch?v=GKDNK4NvWEI

New:
Tons of updates. Watch the videos to see them all. Game is now called Advocate.

Part 1: http://www.youtube.com/watch?v=OArTRxr24rQ
Part 2: http://www.youtube.com/watch?v=h74TmeOmCZg
(This post was last modified: 09-01-2010 03:47 AM by Driklyn.)
05-06-2010 05:58 AM
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Xhizors Offline
Member

Post: #2
RE: Zero Hour: Pre-Alpha Game Footage
Great work. Keep it up dude
05-06-2010 07:24 AM
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Demi Offline
Member

Post: #3
RE: Zero Hour: Pre-Alpha Game Footage
Looks great.
05-06-2010 10:20 AM
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Esenthel Offline
Administrator

Post: #4
RE: Zero Hour: Pre-Alpha Game Footage
nice gameplay elements smile
05-06-2010 10:43 AM
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Barthap Offline
Member

Post: #5
RE: Zero Hour: Pre-Alpha Game Footage
nice climbing.
05-06-2010 05:17 PM
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Harry Offline
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Post: #6
RE: Zero Hour: Pre-Alpha Game Footage
Looks really good smile
05-06-2010 05:21 PM
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Driklyn Offline
Member

Post: #7
RE: Zero Hour: Pre-Alpha Game Footage
Thanks for the comments. They are appreciated.
05-06-2010 07:50 PM
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Dampire Offline
Member

Post: #8
RE: Zero Hour: Pre-Alpha Game Footage
Nice climbing. Is this waypoints?
(This post was last modified: 05-07-2010 07:47 PM by Dampire.)
05-07-2010 07:42 PM
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Driklyn Offline
Member

Post: #9
RE: Zero Hour: Pre-Alpha Game Footage
Yep, all 3 of the different gameplay elements (jumping, edge climbing, ladders) all use waypoints.
05-07-2010 09:27 PM
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Driklyn Offline
Member

Post: #10
RE: Zero Hour: Pre-Alpha Game Footage
As requested by a member, I have created a tutorial explaining how to create a ladder using waypoints on the Wiki. Here's the link: http://www.esenthel.com/wiki/index.php?t..._Waypoints. I didn't exactly explain much of the code, so if anyone is having trouble, let me know. It is really not that hard.
05-10-2010 12:55 AM
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Dynad Offline
Member

Post: #11
RE: Zero Hour: Pre-Alpha Game Footage
Thnx Driklyn could be useful smile

There is always evil somewhere, you just have to look for it properly.
05-10-2010 03:52 PM
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Driklyn Offline
Member

Post: #12
RE: Zero Hour: Pre-Alpha Game Footage
Created another video showing the progress of the game throughout the past 3 weeks. http://www.youtube.com/watch?v=hEtCFGK5X6I
(This post was last modified: 05-29-2010 06:08 PM by Driklyn.)
05-29-2010 05:50 PM
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Demi Offline
Member

Post: #13
RE: Zero Hour: Pre-Alpha Game Footage
Really nice stuff. I like the way the drawers open and close. Makes it immersive.

Keep up the great work.
05-29-2010 06:02 PM
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Driklyn Offline
Member

Post: #14
RE: Zero Hour: Pre-Alpha Game Footage
Here's another video showing the latest progress of the game. http://www.youtube.com/watch?v=GKDNK4NvWEI
06-23-2010 09:43 PM
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Chris Offline
Member

Post: #15
RE: Zero Hour: Pre-Alpha Game Footage
Starting to look quite professional; the clutter in the first room and beginning of a combat system. Do you plan on adding the destructible objects? I feel it needs this to loose that "static feel". Also interested to see where this project is heading in terms of visual style - i'm growing used to almost no textures in your videos now (not saying that's a bad thing xD).
06-24-2010 05:46 AM
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