Driklyn
Member
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Advocate (previously Zero Hour): Gameplay Footage
(This post was last modified: 09-01-2010 03:47 AM by Driklyn.)
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05-06-2010 05:58 AM |
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Xhizors
Member
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RE: Zero Hour: Pre-Alpha Game Footage
Great work. Keep it up dude
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05-06-2010 07:24 AM |
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Demi
Member
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RE: Zero Hour: Pre-Alpha Game Footage
Looks great.
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05-06-2010 10:20 AM |
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Barthap
Member
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RE: Zero Hour: Pre-Alpha Game Footage
nice climbing.
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05-06-2010 05:17 PM |
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Driklyn
Member
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RE: Zero Hour: Pre-Alpha Game Footage
Thanks for the comments. They are appreciated.
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05-06-2010 07:50 PM |
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Dampire
Member
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RE: Zero Hour: Pre-Alpha Game Footage
Nice climbing. Is this waypoints?
(This post was last modified: 05-07-2010 07:47 PM by Dampire.)
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05-07-2010 07:42 PM |
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Driklyn
Member
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RE: Zero Hour: Pre-Alpha Game Footage
Yep, all 3 of the different gameplay elements (jumping, edge climbing, ladders) all use waypoints.
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05-07-2010 09:27 PM |
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Driklyn
Member
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RE: Zero Hour: Pre-Alpha Game Footage
As requested by a member, I have created a tutorial explaining how to create a ladder using waypoints on the Wiki. Here's the link: http://www.esenthel.com/wiki/index.php?t..._Waypoints. I didn't exactly explain much of the code, so if anyone is having trouble, let me know. It is really not that hard.
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05-10-2010 12:55 AM |
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Driklyn
Member
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RE: Zero Hour: Pre-Alpha Game Footage
(This post was last modified: 05-29-2010 06:08 PM by Driklyn.)
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05-29-2010 05:50 PM |
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Demi
Member
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RE: Zero Hour: Pre-Alpha Game Footage
Really nice stuff. I like the way the drawers open and close. Makes it immersive.
Keep up the great work.
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05-29-2010 06:02 PM |
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Driklyn
Member
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RE: Zero Hour: Pre-Alpha Game Footage
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06-23-2010 09:43 PM |
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Chris
Member
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RE: Zero Hour: Pre-Alpha Game Footage
Starting to look quite professional; the clutter in the first room and beginning of a combat system. Do you plan on adding the destructible objects? I feel it needs this to loose that "static feel". Also interested to see where this project is heading in terms of visual style - i'm growing used to almost no textures in your videos now (not saying that's a bad thing xD).
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06-24-2010 05:46 AM |
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