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hi, help, about water surface overlay
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lovee Offline
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Post: #1
hi, help, about water surface overlay
hi, friend

how to achieve water surface overlay?

   

like OBJ_MESH_OVERLAY?
please give a little tips
thank you very much!
05-31-2010 10:23 PM
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Zervox Offline
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Post: #2
RE: hi, help, about water surface overlay
ray trace to the water and create effect on ray hit location?
06-01-2010 09:59 AM
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lovee Offline
Member

Post: #3
RE: hi, help, about water surface overlay
thank you very much for your help Zervox,
I will try to do this way
but can you think of other ways?
06-01-2010 04:53 PM
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Zervox Offline
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Post: #4
RE: hi, help, about water surface overlay
There are plenty of ways I would guess, but this is the simplest I think, other possible solution is editing the water itself real time(fake or real fluid simulation(but I dont know if EE supports this...yet pfft unsure) all still use traces from what I know.
(This post was last modified: 06-01-2010 06:41 PM by Zervox.)
06-01-2010 06:41 PM
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Tottel Offline
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Post: #5
RE: hi, help, about water surface overlay
I'd say real-time fluid simulation would be quite a hit on performance?
06-01-2010 06:43 PM
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Esenthel Offline
Administrator

Post: #6
RE: hi, help, about water surface overlay
this will be added in some future (current overlays affect only solid objects, not water surface)
but maybe you can try rendering Mesh for RM_BLEND mode (with material technique at MTECH_BLEND)
06-01-2010 07:26 PM
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lovee Offline
Member

Post: #7
RE: hi, help, about water surface overlay
thank you very much for your help tips
06-03-2010 02:53 PM
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Zervox Offline
Member

Post: #8
RE: hi, help, about water surface overlay
(06-01-2010 06:43 PM)Tottel Wrote:  I'd say real-time fluid simulation would be quite a hit on performance?

It sure is tottel, actually last time I tried a real time fluid simulation it took my quad to a crawl on all cores, real pretty though, but I am just mentioning some ways its possible to do it. ^^
06-03-2010 04:00 PM
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