at first-> sorry my poor english
i use gtx460 test in World Editor DX10+
when
high precision rt's off -> it's display ok
high precision rt's on -> it's display ghosting
so i think
use rt for left eye or right eye --> + 3d stereo glasses = 3d vision?
Does the problem occur also in World Editor.exe (dx9) ?
Could you let me know if you have this problem in world editor dx10 if you:
-disable all other video options to off (and set renderer to SIMPLE)
-disable all environment options (bloom, sky), but leave the sun on
I have the same problem. It only happens in the World Editor DX10+. I'm using an nvidia GTX475.
Tried a few things out, including what you asked. The problem only occurs when both High Precision RT's are switched on in the Video Options and Bloom is switched on in the Environment Options. It doesn't matter which Renderer I use. Please see the attached screen shot.
If I turn either Bloom off or High Precision RT's off, then the problem goes away.
I tried playing the the Bloom settings and here are the results on how they effect the problem specifically.
Original, Scale and Contrast change the look of the scene, but appear to have no real effect on the actual issue itself.
Cut tends to make it worse when it is reduced. However increasing Cut to something like 1.0 from the default 0.3 seems to make the problem disapear. However I'm not sure if this is removing the bloom effect completely from the scene or just removing the issue.
Overbright has very little effect. It just seems to make the edges a bit more blurry.
Half Res makes it a lot worse when switched off.
Blurs makes it worse when increased and better when decreased.
Hope this helps. Look forward to testing the next update.