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setHeightmapImage() ? for realtime procedural terrain generation
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XSoulFireX Offline
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Post: #1
setHeightmapImage() ? for realtime procedural terrain generation
First of all: Esenthel is an awesome engine!

My program is generating heightmaps (for procedural terrain) during runtime. How can I apply an heightmap-image (or heightmap-image-data) to the terrain during runtime? Is there any function like setHeightmapImage()? (I havn't found one.)

Thanks in advance!
(This post was last modified: 10-07-2010 05:16 PM by XSoulFireX.)
10-07-2010 05:16 PM
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Esenthel Offline
Administrator

Post: #2
RE: setHeightmapImage() ? for realtime procedural terrain generation
there's no such function.
You can only import external heightmaps in World Editor using Heightmap\import
10-07-2010 05:21 PM
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XSoulFireX Offline
Member

Post: #3
RE: setHeightmapImage() ? for realtime procedural terrain generation
Thank you for your quick reply.

//Edit:
There is a way to do realtime procedural terrain generation by creating meshes.
See: http://www.esenthel.com/community/showth...r+skeleton
(This post was last modified: 10-14-2010 05:05 PM by XSoulFireX.)
10-07-2010 06:54 PM
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