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Pathfinding - bigger squares.
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menajev Offline
Bronze Supporter

Post: #1
Pathfinding - bigger squares.
Current pf is good but only if character is small. When it's huge (e.g. my mechs) pf tell him to go e.g. 1 meter when it's high is 3 what looks quite strange. And - what's worse - if squares are little and chrs big they go to close to obstacles. I can make not moveable further from obstacles but then it's to make chr go in place, where pf doesn't work (start pos is on not moveable place).
10-17-2010 11:27 AM
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Esenthel Offline
Administrator

Post: #2
RE: Pathfinding - bigger squares.
you can set pathfinding map with additional 1 pixel margin - surround all your red pixels with additional 1
10-17-2010 12:06 PM
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