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Attr-X (First beta available now!)
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Zervox Offline
Silver Supporter

Post: #61
RE: Attr-X (First beta available now!)
simple issue, it is missing the cudart32_30_9.dll is causing physx failed to initialize
just copy it from the installation folder or until yvands updates to fix it ; )
(This post was last modified: 05-11-2011 02:59 PM by Zervox.)
05-11-2011 02:59 PM
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Harry Offline
Member

Post: #62
RE: Attr-X (First beta available now!)
@Zervox Thanks, it works now.

Anyway I send log.txt smile


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.txt  log.txt (Size: 2.18 KB / Downloads: 15)
05-11-2011 06:37 PM
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yvanvds Offline
Silver Supporter

Post: #63
RE: Attr-X (First beta available now!)
Ah sorry. It seems I forgot that one. And you're the first to mention it. I guess people all use 64 systems nowadays. :-)
05-12-2011 04:45 PM
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Zervox Offline
Silver Supporter

Post: #64
RE: Attr-X (First beta available now!)
cudart32_30_9.dll is 32bit
I use 64bit windows but you have built the project with win32
eg
release/debug and debug64/release64 = dx9
dx10+ only have 32 bit
cudart64 is 64bit version but is not needed as your game is using the 32.

Edit: Nevermind seems there is a 64 bit version of dx10+ as well pfft
(This post was last modified: 05-12-2011 05:35 PM by Zervox.)
05-12-2011 05:19 PM
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yvanvds Offline
Silver Supporter

Post: #65
RE: Attr-X (First beta available now!)
I know, I use VS express, so no win64 compilation.

But I also run on win64 myself, and did only have cudart64 in my game directory. So cudart64 is ok as long as you run it on win64 I guess.
05-12-2011 05:55 PM
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Harry Offline
Member

Post: #66
RE: Attr-X (First beta available now!)
I have 64-bit system and cudart32 helps me wink
05-12-2011 06:55 PM
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yvanvds Offline
Silver Supporter

Post: #67
RE: Attr-X (First beta available now!)
All good if it ends good :-)

Btw: If you wait a few days I will have the multiplayer back online, this time on a real internet server instead of running it on my own computer.

Edit: The new version is can be downloaded now. Server is hosted at a datacenter, so this will improve performance a lot.
(This post was last modified: 05-14-2011 02:08 PM by yvanvds.)
05-12-2011 07:23 PM
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Tottel Offline
Member

Post: #68
RE: Attr-X (First beta available now!)
Is it me, or is everything in the game faster now?
Movement speed, animations, particles,..
05-14-2011 09:27 PM
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yvanvds Offline
Silver Supporter

Post: #69
RE: Attr-X (First beta available now!)
I think it can't be. I use a Time delta on practically everything that can move. Still, I had that impression too, yesterday. But did you perhaps choose a very small sized character? Since it moves just as fast as a big one, it seems a bit faster. I just checked with an avatar at maximum size, and it really gives a slower impression.
05-15-2011 09:52 PM
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Tottel Offline
Member

Post: #70
RE: Attr-X (First beta available now!)
I did indeed choose a very small character. But even when I'm not moving, everything seems multiple times faster than it should be.
I'll test again with a small and big character when I get back home this evening.
05-16-2011 04:25 PM
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yvanvds Offline
Silver Supporter

Post: #71
RE: Attr-X (First beta available now!)
Odd. I've just checked with an older version (from january) and I don't really see a difference in the speed objects move with.
05-16-2011 05:01 PM
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runewake2 Offline
Member

Post: #72
RE: Attr-X (First beta available now!)
You might want to check if this only happens in Online play. I suppose it could be your server. I've seen people mention this on other forums in different engines, I think it had something to do with how the server handled everything. Didn't really pay attention though.
05-16-2011 10:08 PM
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Tottel Offline
Member

Post: #73
RE: Attr-X (First beta available now!)
My apologies.
I made a new character with the default size, and the speed seems to be the same for everything.
Maybe it's because of the clouds moving so very fast (is that normal?), I'm not sure. Perception I suppose.
05-16-2011 10:17 PM
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yvanvds Offline
Silver Supporter

Post: #74
RE: Attr-X (First beta available now!)
There's no default size though. If you make a new character I give the sliders a random position. (But ok, I know what you mean. :-) the clouds were always this fast, I kind of liked that.

@runewake2: I do not think it can be the server. The server is only responsible for passing positions to other players, not for calculating them.

And something else now: Did any of you notice the character going slightly to the left or right when you just press the forward button? I thought I was just imagining it at first, but I'm quite certain my avatar does not walk in a straight line all the time. Just want to know it doesn't have anything to do with my computer. You can see it best if you're running towards a tree. Sometimes you're going straight at it, only to miss it at the last moment. Or the other way around.
05-16-2011 10:54 PM
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Tottel Offline
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Post: #75
RE: Attr-X (First beta available now!)
Yes actually. I was not sure if I should bring it up, but my character seemed to be pushed somewhat to the left.
05-16-2011 11:29 PM
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