Bluemoon
Member
|
blender 2.55 collada skeleton export problems
When importing into the mesh editor the mesh is fine but all my bones are reoriented and rescaled. Oddly enough this doesn't distort the mesh any. other than the odd bone potions everything looks fine. when I drag in an animation and "choose import animation to current skeleton/mesh" if only bone rotations are keyed the animation distorts the mesh correctly yet the bones are still in the wrong places. if any bones in the animation have location or scale keys. positions are sometimes reversed its just a crazy mess.
I get the same problem when exporting psa/psk.
Thanks
|
|
12-09-2010 03:02 AM |
|
Esenthel
Administrator
|
RE: blender 2.55 collada skeleton export problems
You could attach the blend+psk+psa+dae files (all of them) so I could test them.
|
|
12-09-2010 03:06 AM |
|
Bluemoon
Member
|
|
12-09-2010 06:39 AM |
|
Esenthel
Administrator
|
RE: blender 2.55 collada skeleton export problems
The thing is Blender produces invalid dae/psk/psa files, correct dae files can be made in 3ds max using open collada plugin, and psk/psa using 3ds max ActorX plugin.
For blender please wait for next sdk release, and then use the B3D plugin from documentation.
|
|
12-10-2010 01:46 PM |
|
Bluemoon
Member
|
RE: blender 2.55 collada skeleton export problems
I was afraid of that.
Thanks for the help.
|
|
12-10-2010 08:25 PM |
|