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Voxel Terrain
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Kezryk Offline
Member

Post: #1
Voxel Terrain
Id Like to see Voxel terrains. that would fit well with this engine in my opinion.
12-16-2010 11:18 PM
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Ashtefere Offline
Member

Post: #2
RE: Voxel Terrain
It isnt easy to replace heightmap terrain with voxel terrain, especially for existing projects.

It would be totally awesome however, and I would say something that should be looked into.

Being able to change the voxel resolution higher or lower with a brush would be great too (higher resolution for clff and bumpy areas, and lower resolution for flat areas) which would allow a lot more terrain detail.

-Ash
12-17-2010 12:16 AM
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runewake2 Offline
Member

Post: #3
RE: Voxel Terrain
This has been suggested multiple times. I believe it is on the roadmap though it may take a while.
12-17-2010 01:15 AM
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Driklyn Offline
Member

Post: #4
RE: Voxel Terrain
http://www.esenthel.com/community/showth...p?tid=1507 Fourth from the bottom, so yeah, I wouldn't expect this anytime soon.
12-17-2010 01:35 AM
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Masterxilo Offline
Member

Post: #5
RE: Voxel Terrain
Quote:It would be totally awesome however, and I would say something that should be looked into.
Indeed.

I'm trying to replicate what nVidia did (http://http.developer.nvidia.com/GPUGems..._ch01.html) but with support for user editing, not only procedural data.
12-31-2010 01:18 AM
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Zervox Offline
Silver Supporter

Post: #6
RE: Voxel Terrain
He will not replace heightmap terrain, he will be keeping them both.
12-31-2010 01:31 AM
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mystara Offline
Member

Post: #7
RE: Voxel Terrain
Voxel terrain would be much appreciated smile
03-06-2011 11:13 AM
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