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Blending between ragdoll physics and animation ?
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Jeffmaliboe Offline
Member

Post: #1
Blending between ragdoll physics and animation ?
Does Esenthel support blending between ragdoll physics and animation ?
For example,if you have a character with animation but there is a ragdoll attached to it.
Can ragdolls also be created in the world editor or only with programming ?
12-30-2010 04:20 PM
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Esenthel Offline
Administrator

Post: #2
RE: Blending between ragdoll physics and animation ?
12-30-2010 08:13 PM
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Masterxilo Offline
Member

Post: #3
RE: Blending between ragdoll physics and animation ?
Ragdolls are created automatically from the skeleton of skinned meshes.
You can however currently test them only in your own applications (or in the ragdoll demo) because you can't set characters to be "dead" in the editor.
12-30-2010 08:40 PM
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