About Store Forum Documentation Contact
Donations:
227$/mo



Post Reply 
FBX Support
Author Message
baphomeh Offline
Member

Post: #1
FBX Support
I really really want fbx support if that's at all possible..
02-07-2011 04:56 AM
Find all posts by this user Quote this message in a reply
Dynad Offline
Member

Post: #2
RE: FBX Support
Isnt the format DAE almost the same? If you use 3dMax/c4d/blender it works just fine tho

There is always evil somewhere, you just have to look for it properly.
02-07-2011 12:14 PM
Visit this user's website Find all posts by this user Quote this message in a reply
runewake2 Offline
Member

Post: #3
RE: FBX Support
I would like FBX support as well. DAE is close but it requires a plugin in Maya to use. FBX would be simpler.
02-07-2011 04:08 PM
Find all posts by this user Quote this message in a reply
Dynad Offline
Member

Post: #4
RE: FBX Support
Yes well can you let Esenthel work on more important stuff then just a import feature for someone that doesn't want to install a simple export plugin? Correct me if im wrong..

There is always evil somewhere, you just have to look for it properly.
02-07-2011 04:27 PM
Visit this user's website Find all posts by this user Quote this message in a reply
runewake2 Offline
Member

Post: #5
RE: FBX Support
I know, I know. Theirs more important things. Was just saying that this would be nice. Actually I'm pretty sure this is on the roadmap (somewhere near the bottom)... ahh yes it is. Pretty close to the bottom though so I wouldn't expect it anytime soon.
02-07-2011 07:00 PM
Find all posts by this user Quote this message in a reply
Psycke Offline
Member

Post: #6
RE: FBX Support
Plus one for FBX too, really makes things easier!
02-08-2011 12:49 AM
Find all posts by this user Quote this message in a reply
llynx Offline
Member

Post: #7
RE: FBX Support
FBX is terribly inconsistent and frustrating to say the least from my extended experience.

Sometimes to the point where if you export something as FBX and import it back into 3DS/Maya you get something completely wrong/things missing etc.
(This post was last modified: 02-08-2011 02:17 AM by llynx.)
02-08-2011 02:11 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #8
RE: FBX Support
(02-08-2011 02:11 AM)llynx Wrote:  FBX is terribly inconsistent and frustrating to say the least from my extended experience.

Sometimes to the point where if you export something as FBX and import it back into 3DS/Maya you get something completely wrong/things missing etc.
I had the same experiences, that's why I didn't put much focus on finishing fbx import support many months ago when I tried it.
02-08-2011 08:30 PM
Find all posts by this user Quote this message in a reply
baphomeh Offline
Member

Post: #9
RE: FBX Support
ahhhhh okies.. have you ever messed around with DAZ Studio? is there a recommended exporter i should use with it to get stuff into Esenthel as a DAE?
02-08-2011 10:49 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #10
RE: FBX Support
sorry, I personally never used DAZ, officially supported are 3ds max/maya (through opencollada/fcollada), but I'm not saying there's no way to convert DAZ -> DAE, just don't know it
02-09-2011 02:33 PM
Find all posts by this user Quote this message in a reply
Chris Offline
Member

Post: #11
RE: FBX Support
I never used it either, but outta curiosity to see what it does export to it says here it natively supports COLLADA (.dae) and .obj:

http://documentation.daz3d.com/studio/Me...mmands.htm

Is it broken or something? O.o
02-09-2011 04:04 PM
Find all posts by this user Quote this message in a reply
baphomeh Offline
Member

Post: #12
RE: FBX Support
no its not broken.. just that there are different collada exporters for it and i was just wondering if anybody else used it before i dive in (sad but true i always ask first).. ironically Chris, I was JUST about to send you an email.. lol) do you have yahoo my id is baphomeh28
02-09-2011 04:27 PM
Find all posts by this user Quote this message in a reply
Post Reply