dragonfly3
Member
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Importing/Exporting for Daz3D
(This post was last modified: 03-09-2011 09:08 AM by dragonfly3.)
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03-09-2011 09:08 AM |
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Esenthel
Administrator
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RE: Importing/Exporting for Daz3D
I wont be able to look at this in the nearest future (to busy with other stuff..)
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03-09-2011 01:09 PM |
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llynx
Member
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RE: Importing/Exporting for Daz3D
I'm currently the only person in the world who knows how to export from Daz and import to Esenthel with proper rigging and animations. I'm busy right now but once I get time I'll write a tutorial on how to do this! It's quite a long, potentially inefficient process but it works and took me a long long time to get it to work ;D
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03-09-2011 04:51 PM |
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Voc007
Member
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RE: Importing/Exporting for Daz3D
I don't know if you knew, but you have to buy game developer kit for like $150.00, and each models are like $100.00 to $250 like Victoria 4.2 is priced $99.95 for single use, or $249.95 for multi-use. You can't just buy the models from 3d daz website, you have to buy from developer 3d daz website..
(This post was last modified: 03-09-2011 05:17 PM by Voc007.)
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03-09-2011 05:16 PM |
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dragonfly3
Member
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RE: Importing/Exporting for Daz3D
Voc007- yes, I know. I have a registered account with the developer section and have purchased licensed models already, including victoria 4.2. I've also purchased 2 pieces of the 3 piece combo of the developer kit-the texture atlas and the decimator. I didn't get the FBX plug-in because Esenthel doesn't import fbx files directly but if I need to buy it to get the proper importing done then I will.
llynx- OMG I would sooooo appreciate it!! I plan on using a great deal of Daz models-all of the character races in my game will use them and I plan to use some of their clothing. Life would be sooooo much easier if I could import rigging and animation. I spent about 4 hours last night building a skeleton for my female lizardian character class in the EE model editor. I don't mind doing that part, it's the animation that I would really love to be able to import because Daz makes it so simple to create animations. Can't wait for the tutorial! Thanks!
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03-09-2011 05:41 PM |
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Voc007
Member
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RE: Importing/Exporting for Daz3D
Okay thats cool, yeah the Daz models look good in Esenthel, good luck on your project..
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03-09-2011 05:52 PM |
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baphomeh
Member
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RE: Importing/Exporting for Daz3D
yummy
ive been promotign use of DAZ characters for use in mmorpgs ever since.. gosh i dunno like 2002 or so?
im really happy that other folks will be doing it .. shoudl eb pretty cool, all our games come out the same time and itll be interestign to see how we all implement them differently..
in the past i used to do a cludgy complicated thing between daz and blender (using collada)
but at the end of the day , i too will be awaiting this process from lynx
i used to have a decent set of tuts about it over at my site ( http://underworldmmo.wordpress.com) but im burnt out . will redo like.. maybe end of april?
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03-10-2011 05:34 PM |
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llynx
Member
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RE: Importing/Exporting for Daz3D
Sorry, I won't be getting around to finishing it until this weekend.
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03-16-2011 07:59 PM |
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llynx
Member
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RE: Importing/Exporting for Daz3D
Ahhh sorry again, spent all weekend writing a grant proposal and putting together a team, next weekend I promise.
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03-21-2011 03:58 AM |
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MrPi
Member
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RE: Importing/Exporting for Daz3D
Hey llynx, can you maybe post a few screenshots of your exported characters in Esenthel? How many polygons and bones do they have?
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03-22-2011 10:33 AM |
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Nethrix
Member
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RE: Importing/Exporting for Daz3D
I am also very much interested in this. i avoided daz3d due to licensing, however, reading about a developers license. this would be awesome to import into esenthel.
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03-22-2011 11:49 AM |
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