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a video of this engine in action
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Demi Offline
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Post: #1
a video of this engine in action
Just want to show some testing I was doing. I have another test in processes that I will put up later this week. (It is going to be awesome) smile Although the framerate is poor in this video keep in mind the bottleneck is my video card. This card is very slow rendering. Hope to get a new high end card some day but have to work with what I can afford.

Anyway, this video test shows some amazing stuff this engine can do.

http://www.youtube.com/watch?v=6hRSh2eZWg0
04-26-2011 03:08 AM
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Dynad Offline
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Post: #2
RE: a video of this engine in action
I think about the lag is more about the CPU... capturing a video is pretty heavy maybe you can set Fraps assigned to another core e.g 3 or 4.

There is always evil somewhere, you just have to look for it properly.
04-26-2011 12:45 PM
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Driklyn Offline
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Post: #3
RE: a video of this engine in action
I have a 2.40GHz Intel Core 2 Quad Q6600 and I capture video with Fraps all the time (set to record at 60 fps). It can get a bit choppy at times, depending on what's going on in the scene, but is mostly pretty smooth.
04-26-2011 08:18 PM
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Demi Offline
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Post: #4
RE: a video of this engine in action
(04-26-2011 12:45 PM)Dynad Wrote:  I think about the lag is more about the CPU... capturing a video is pretty heavy maybe you can set Fraps assigned to another core e.g 3 or 4.

Nope. It is not the CPU. With fraps off I can do maybe 1 frame better. Tested it with performance moniter and CPU never gets past 70%. GPU is the bottleneck. The ATI 3300 is a crappy card.
04-26-2011 11:28 PM
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Dynad Offline
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Post: #5
RE: a video of this engine in action
Yea your right about the card.. but you can try anyway wink

There is always evil somewhere, you just have to look for it properly.
04-26-2011 11:51 PM
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Demi Offline
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Post: #6
RE: a video of this engine in action
Here is how crappy this card is.

look at the two screens LOL

first one is simple rendering with everything off and second is everything on.

Oh, and L3DT is running in the background churning out a 32K watermap so the actual usage is the orange line on the CPU chart of performance monitor.


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(This post was last modified: 04-29-2011 03:30 AM by Demi.)
04-29-2011 03:26 AM
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Truelegend Offline
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Post: #7
RE: a video of this engine in action
Very low fps ... :(
04-29-2011 12:53 PM
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Demi Offline
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Post: #8
RE: a video of this engine in action
05-23-2011 10:28 AM
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Dynad Offline
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Post: #9
RE: a video of this engine in action
Video is Private.

There is always evil somewhere, you just have to look for it properly.
05-23-2011 01:45 PM
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Demi Offline
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Post: #10
RE: a video of this engine in action
Dang, I usually upload them with out a problem. Ok it is fixed.
05-23-2011 11:58 PM
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zomafish Offline
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Post: #11
RE: a video of this engine in action
Nice scale demi, i remember you from the Big world tech forum. gah what a waste of money that was. what are you using for the world creation World machine? are you building the terrain in engine to the same scale as world machine? i havnt figured out how to get it to scale yet myself but it still looks and feels great.
05-24-2011 12:14 AM
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Demi Offline
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Post: #12
RE: a video of this engine in action
Scale is 1/8th. Using L3DT for the terrain. Took 21 days to process this monster LOL. I decided to use this engine instead of BWT because it just rocks for a one man team. BWT is a great engine but it is aimed at the big houses where Esenthel is aimed at serious hobbyists and big houses. After the terrain painting was put in it made my life soooo much easier.
(This post was last modified: 05-24-2011 02:28 AM by Demi.)
05-24-2011 02:25 AM
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Brad_Mclain Offline
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Post: #13
RE: a video of this engine in action
Looking great Demi, nice work.

Question: on the terrain painting how did you get this to work? Is that done in L3DT or in Esenthel?
05-24-2011 03:17 AM
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Demi Offline
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Post: #14
RE: a video of this engine in action
The terrain was painted with mosaic alphas that I made in L3DT and applied in Esenthel. It took a bit of work to figure it out.

How-to:

If you try to blend a terrain with no base material it gets saturated. Mesh the terrain with a dark base material such as dirt. When you import materials use the blend function and set the blend to .7 - .8. Since there is a material now that will blend, the materials applied do not get saturated.
05-24-2011 10:35 AM
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