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postnucklear fps WIP
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RendGames Offline
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Post: #1
postnucklear fps WIP
Just testing some models =)
1 screen
2 screen
3 screen

Its a comercial project but with very low budget (for now)

Also we intresting in:
1 - programmers (payd or not)
and all =)
(This post was last modified: 05-07-2011 11:19 AM by RendGames.)
05-07-2011 10:25 AM
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Tottel Offline
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Post: #2
RE: postnucklear fps WIP
Screen 1 and 3 link to the same image.

Other than that: Approved! Very nice models that already set a good atmosphere. smile
05-07-2011 10:52 AM
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RendGames Offline
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Post: #3
RE: postnucklear fps WIP
(05-07-2011 10:52 AM)Tottel Wrote:  Screen 1 and 3 link to the same image.

Other than that: Approved! Very nice models that already set a good atmosphere. smile

fix =)
thanks

we want to do a mmofps/rpg game in big megapolise and across locations. planing to do a 200-300km2 world. to many work =) heh...
(This post was last modified: 05-07-2011 11:24 AM by RendGames.)
05-07-2011 11:20 AM
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Mardok Offline
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Post: #4
RE: postnucklear fps WIP
Yhm... but tell us something more about characters, story, gameplay... Maybe better description encourage programmers...

IMO:
texture on lantern model isn't good(looks strange); bumpmapping in some places is too agressive (ground near lantern)
05-07-2011 11:37 AM
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ID0 Offline
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Post: #5
RE: postnucklear fps WIP
nice smile
05-07-2011 12:08 PM
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RendGames Offline
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Post: #6
RE: postnucklear fps WIP
Ok! Litle more? =)

1 - 80-90 monstres models (bots)
2 - 10-15 human characters (bots)
3 - across 300-500 unique buildings
4 - main character like fallout scill based sustem
5 - vehicles...
6 - and some intresting new ideas for mmo games

short but give good understending
Maybe bump agressive - its a short first step maide by 3 days. But i like bump like this - dont like a flat surfase. Nature and real life dont have a flat planes =)
(This post was last modified: 05-07-2011 12:56 PM by RendGames.)
05-07-2011 12:54 PM
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Dandruff Offline
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Post: #7
RE: postnucklear fps WIP
you've got some pretty nice models. great job
05-07-2011 06:02 PM
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Harry Offline
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Post: #8
RE: postnucklear fps WIP
But as I can see it's 3rd project here in which you offer help wink
05-07-2011 06:18 PM
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Demi Offline
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Post: #9
RE: postnucklear fps WIP
Looks great!
05-07-2011 06:34 PM
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RendGames Offline
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Post: #10
RE: postnucklear fps WIP
(05-07-2011 06:18 PM)Harry Wrote:  But as I can see it's 3rd project here in which you offer help wink


fps - first person shooter
(This post was last modified: 05-07-2011 08:56 PM by RendGames.)
05-07-2011 08:55 PM
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runewake2 Offline
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Post: #11
RE: postnucklear fps WIP
Screens look good. But if it's post apocalypse then why are the trees green? I could see some dead ones but live trees?

Interested in this. Hope it's not just another Fallout game.
05-07-2011 08:57 PM
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RendGames Offline
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Post: #12
RE: postnucklear fps WIP
(05-07-2011 08:57 PM)runewake2 Wrote:  Screens look good. But if it's post apocalypse then why are the trees green? I could see some dead ones but live trees?

Interested in this. Hope it's not just another Fallout game.

Just check BBC chanel "20years without people", check photos from abandoned towns - and you will see. Green trees and lots of grass. All what we build based on real places and photos (include textures).

Fallout just a simple sample for understending
(This post was last modified: 05-07-2011 09:12 PM by RendGames.)
05-07-2011 09:10 PM
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Driklyn Offline
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Post: #13
RE: postnucklear fps WIP
Screens look pretty good! Great job so far.
05-08-2011 02:48 AM
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ID0 Offline
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Post: #14
RE: postnucklear fps WIP
Is that LADA n Gazel, on the last screen? Another stalker? smile But very nice, just a normal maps very hard someplace.
(This post was last modified: 05-09-2011 03:45 AM by ID0.)
05-09-2011 03:40 AM
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runewake2 Offline
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Post: #15
RE: postnucklear fps WIP
(05-07-2011 09:10 PM)RendGames Wrote:  
(05-07-2011 08:57 PM)runewake2 Wrote:  Screens look good. But if it's post apocalypse then why are the trees green? I could see some dead ones but live trees?

Interested in this. Hope it's not just another Fallout game.

Just check BBC chanel "20years without people", check photos from abandoned towns - and you will see. Green trees and lots of grass. All what we build based on real places and photos (include textures).

Fallout just a simple sample for understending

That is because the animals from the surrounding places were able to come back. Plants and animals slowly grew back because seeds etc came back from the uneffected areas. If the entire world is destroyed this would not happen. Unless some of the people that survived had green houses etc that they used to regrow the worlds plants.

How exactly was the world destroyed in the first place? Nukes? Asteroid? Yellowstone Exploding?
05-09-2011 03:48 PM
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