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Use Joint
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Babulesnik Offline
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Post: #1
Use Joint
I need to use class "Joint". That is better suited for these purposes in WE OBJ_ITEM or OBJ_KINEMATIC? How can you make something simpler would then not override the virtual functions: Update ()?
06-13-2011 09:54 PM
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Babulesnik Offline
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Post: #2
RE: Use Joint
Help me please
06-15-2011 09:06 PM
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Mardok Offline
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Post: #3
RE: Use Joint
if you like you can create your own OBJ type
it's defined in "obj_type.enum.h"

you can create your own class based on Game::Obj


Tell us, what are you trying to achieve?
06-15-2011 10:05 PM
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Babulesnik Offline
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Post: #4
RE: Use Joint
(06-15-2011 10:05 PM)Mardok Wrote:  if you like you can create your own OBJ type
it's defined in "obj_type.enum.h"

you can create your own class based on Game::Obj


Tell us, what are you trying to achieve?

Objective: According to a particular event, smoothly move the lock in two directions.

My problem is simple. It can be solved by simply changing the properties of "pos". But I thought that there are other solutions, which I don `t know and maybe they will be useful to me in the future. Because of this, I thought to use the class "joint".


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06-16-2011 12:00 AM
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Mardok Offline
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Post: #5
RE: Use Joint
Hehe xD

Are you serious? Seriously you need a lock based on physx ?
You should change conception...

Fast and simple idea:

Add movable bolt to your door model, not on wall.
Create simple animation for bolt (closing and opening - move left and right)
Next, check state for bolt... if open then door are moving... else door are freeze

You don't need use PhysX::Joint:: but....
If you want then "Joint::createSliding" will be best xD
But don't do this... ^^
06-16-2011 12:27 AM
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Babulesnik Offline
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Post: #6
RE: Use Joint
(06-16-2011 12:27 AM)Mardok Wrote:  Hehe xD

Are you serious? Seriously you need a lock based on physx ?
You should change conception...

Fast and simple idea:

Add movable bolt to your door model, not on wall.
Create simple animation for bolt (closing and opening - move left and right)
Next, check state for bolt... if open then door are moving... else door are freeze

You don't need use PhysX::Joint:: but....
If you want then "Joint::createSliding" will be best xD
But don't do this... ^^
Thankssmile But can make it even easier, just change the position of the mesh with a time interval Time.time (). Of course the animation will be much easiersmile

Quote:Add movable bolt to your door model, not on wall.
How can I do in my door was created with a class "Door" ?
06-16-2011 01:22 AM
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