About Store Forum Documentation Contact
Donations:
309$/mo



Post Reply 
Inverse Kinematics
Author Message
Harry Offline
Member

Post: #1
Inverse Kinematics
Hello,

I didn't play with EE since january and now when I compile my project on the newest version of engine player keep weapon in wrong direction like in attachment. Could someone give me a tip what was changed?

I think that problem is somewhere here:

Code:
if(C OrientP *point=cskel.findPoint("HandR"))
Vec     current_dir=-point->cross();


Attached File(s) Image(s)
   
06-22-2011 11:45 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Rabishan Offline
Member

Post: #2
RE: Inverse Kinematics
ya i had this similar problem too. weapon direction is same for both hands.
07-06-2011 07:21 AM
Find all posts by this user Quote this message in a reply
Harry Offline
Member

Post: #3
RE: Inverse Kinematics
I just rotate in Mesh Editor my weapon but I don't know what was changed that I have this issue.
(This post was last modified: 07-06-2011 12:36 PM by Harry.)
07-06-2011 12:35 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply