b1s
Member
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Cone light Angle changing in World.
It's really bizarre that there isin't already one.
There seems to be an angle setting but what it does is change the falloff from the light.
What usually spotlights have is a value that determines the angle for the fov.
(or in this case if you look at it as a pyramid then the "scale" value.)
Would be really usefull to be able to create a conelight in world inside a room and have an adjustable angle for the light so it can actually illuminate some of the walls too.
Now we are working around this by setting the lights over the roof.
Also.. possibility to add a mesh to lights in world editor would be nice.
Easier to find all the lights and select them.
(This post was last modified: 08-19-2011 10:56 AM by b1s.)
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08-19-2011 10:25 AM |
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b1s
Member
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RE: Cone light Angle changing in World.
Any idea if this is doable? Would help us alot..
(This post was last modified: 08-26-2011 07:40 AM by b1s.)
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08-26-2011 07:40 AM |
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Esenthel
Administrator
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RE: Cone light Angle changing in World.
will work in next sdk
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08-26-2011 12:36 PM |
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b1s
Member
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RE: Cone light Angle changing in World.
Nice you rock!
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08-26-2011 03:41 PM |
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b1s
Member
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RE: Cone light Angle changing in World.
The shadows in the new lights are acting a bit weird when they have been scaled..
With a lower angle the quality seems to be much better..
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08-29-2011 08:44 AM |
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Esenthel
Administrator
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RE: Cone light Angle changing in World.
If you scale the angle then bigger area needs to be covered
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08-29-2011 09:56 AM |
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b1s
Member
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RE: Cone light Angle changing in World.
Yeah I can understand that but having the same shadow settings for spotlights are giving a huge difference between the shadow quality.
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08-29-2011 10:02 AM |
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