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Bug? Rendering in 01 - Character tutorial
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mystara Offline
Member

Post: #1
Bug? Rendering in 01 - Character tutorial
After moving around for a few seconds in the tutorial "01 - Character" (Game Basics), the box mesh seems to render improperly. Having moved the camera around, the wireframe never appears "whole".

Screenshot is attached.

I've tried changing the box to a plane and to a quad with the same results.

Is this a bug or feature? smile


Attached File(s) Image(s)
   
(This post was last modified: 08-26-2011 07:43 AM by mystara.)
08-25-2011 05:54 PM
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Zervox Offline
Silver Supporter

Post: #2
RE: Bug? Rendering in 01 - Character tutorial
No screenshot attached here, and I do not have any issues with the rendering.
08-25-2011 10:49 PM
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mystara Offline
Member

Post: #3
RE: Bug? Rendering in 01 - Character tutorial
Edited my post to try and reattach screenshot.
08-26-2011 07:44 AM
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Driklyn Offline
Member

Post: #4
RE: Bug? Rendering in 01 - Character tutorial
Code:
ground.draw(); // draw ground actor

No bug. The ground is only an actor, not a mesh. It's drawing the bounding box.
08-26-2011 08:10 AM
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Esenthel Online
Administrator

Post: #5
RE: Bug? Rendering in 01 - Character tutorial
try this draw:

Code:
void Draw()
{
   Renderer(Render);
   if(Renderer.rebuildDepthNeededForDebugDrawing())Renderer.rebuildDepth();
   ground.draw(); // draw ground actor
}
08-26-2011 12:24 PM
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