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[Solved] MMO -> Character Selection
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Dwight Offline
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Post: #1
[Solved] MMO -> Character Selection
Dear reader,

I got myself stuck in a little bit of GUI work that Im doing in the MMO source code (I'm not making a MMO yet, I just want to have a look around at the code smile )

Code:
Gui+=super::create(Rect_R(D.w()-0.02f,0,1.2f,1.5f)).barVisible(false);

I have been looking almost everywhere, and I cannot seem to find the way of making a Rect_R not able to move.
I don't want to make another GUI in the GUI editor and then modify the source (yes I could, and that would solve it), but I would like to find out how I can make rectangles unmovable with the mouse and do some more finetuning while using code...

Is it possible? If so, how?

Thanks in advance!!!

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(This post was last modified: 09-04-2011 11:39 AM by Dwight.)
09-03-2011 01:10 PM
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Harry Offline
Member

Post: #2
RE: [Unsolved] MMO -> Character Selection
I think that you should just set proper flag to your gui window:

Code:
window.flag=~WIN_MOVABLE;

Check window.h header for more info.
(This post was last modified: 09-03-2011 07:20 PM by Harry.)
09-03-2011 07:18 PM
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Dwight Offline
Silver Supporter

Post: #3
RE: [Unsolved] MMO -> Character Selection
Thank you for your reply Harry!

Though flag is not a member of Rect_R... You can make windows unmovable that were created in the GUI editor that way. (Im using the same approach, with FlagDisable)

It just cannot be applied to rectangles. Nor can I find anything in the Rectangle.h...

So I guess that I cannot escape the fact that I cannot make rectangles unmovable.

Perhaps a feature request to the shapes? pfft

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09-03-2011 07:41 PM
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Harry Offline
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Post: #4
RE: [Unsolved] MMO -> Character Selection
But why do you want use rectangle to create gui? I think that better way is to use ready-prepared classes for GUI.

Code:
Window window;
Gui+=window.create(Rect_R(D.w()-0.02f,0,1.2f,1.5f)).barVisible(false);
09-03-2011 11:12 PM
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Driklyn Offline
Member

Post: #5
RE: [Unsolved] MMO -> Character Selection
Rectangles aren't Gui. They describe the position and size of objects (in this case, a Gui object).

The Gui object (Window) itself is being created during super::create. This means the class you are editing is derived from the Window class, like so:

Code:
struct CharacterSelection : Window

Harry is correct.
09-04-2011 01:14 AM
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Dwight Offline
Silver Supporter

Post: #6
RE: [Solved] MMO -> Character Selection
I just replaced the whole thing with my own work. It was a lot easier to do!

Thank you for all your replies! smile

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09-04-2011 11:40 AM
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