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Calling a trigger when a LOD is called
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aceio76 Offline
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Post: #1
Calling a trigger when a LOD is called
Hi guys,

Is there a way to determine if an LOD mesh is called based on distance. I'm exploring the possibility of refining the transition between LODs. Currently, it's an abrupt change from one to the next. One may say that one can put more LOD models, but I think it's possible to reduce 3D work with this code in place.

www.thinkplaystudios.com
09-23-2011 10:51 PM
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