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Ambient occlusion looks bad on generated terrain
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kulesz Offline
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Post: #1
Ambient occlusion looks bad on generated terrain
Hi,

I'm generating terrain in code, but I have a problem.
Without ambient occlusion the terrain looks like on first image. After turning on the AO, terrain chunks borders are clearly visible, what looks bad :-/
Neightbour meshes are passed correctly.
Any idea, why it looks so bad?


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09-04-2011 01:17 PM
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kulesz Offline
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Post: #2
RE: Ambient occlusion looks bad on generated terrain
Still can't get it to work. I'm sure, that passed neightbor pointers are correct.
My terrain generation code are in this thread:
http://www.esenthel.com/community/showth...p?tid=4257
09-24-2011 10:32 AM
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Esenthel Offline
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Post: #3
RE: Ambient occlusion looks bad on generated terrain
Maybe you build one area while neighbours are not yet loaded
09-24-2011 10:43 AM
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