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Material 'macro' texture
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kulesz Offline
Member

Post: #1
Material 'macro' texture
Hi,

I can't find it anywhere - how should the macro texture in material look like?
Does it need to be something like:
[Image: XNA%20Tutorial%2018%20-%20Perlin%20noise.jpg]
Or:
[Image: PerlinNoise2d.png]

And what about it's size? Is it spanned along entire heightmap?
I'd like to use it to remove the repetitiveness of terrain tiled texture, but don't really know how :-)
10-27-2011 09:42 AM
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Esenthel Offline
Administrator

Post: #2
RE: Material 'macro' texture
macro is rgb color texture
10-27-2011 12:53 PM
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kulesz Offline
Member

Post: #3
RE: Material 'macro' texture
So for example it's another grass texture, just bigger?
10-27-2011 01:05 PM
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