About Store Forum Documentation Contact
Donations:
289$/mo



Post Reply 
Object brush angle limitation
Author Message
Hemi Offline
Member

Post: #1
Object brush angle limitation
Hi, I've been placing some world elements like grass, stones etc. in WE and I came up with an idea - it would be good to restrict angle of terrain that object can be placed on, like it is with textures smile It would save a lot of work during placing eg. grass on uneven terrain, if we want it to grow only on even places, or rocks on slopes.
11-25-2011 12:55 AM
Visit this user's website Find all posts by this user Quote this message in a reply
rndbit Offline
Member

Post: #2
RE: Object brush angle limitation
hmm.. i somehow always wondered but never really tested something similar.. like in CryEngine you can assign elevation and angle ranges to materials. then when painting terrain it would automatically assign predefined materials to appropriate areas. Then very little effort is needed to paint terrain, because steep slopes would get rocky materials, while flat areas would be covered in grass.

what i would suggest is a little bit more advanced:
What about multimaterial brushers?
How it would work:
User would create multimaterial brush, name it maybe.
User would add material N, assign a certain parameters that have to be matched in order for material to be used when painting. Those parameters could be min/max terrain angle, elevation.
User would have to enjoy using custom brush then smile)

That should be a significant addition.

@Hemi: cool you brought this up, somehow i never thought of suggesting this for some reason smile
11-25-2011 10:35 AM
Find all posts by this user Quote this message in a reply
runewake2 Offline
Member

Post: #3
RE: Object brush angle limitation
This is a good idea. It might take a little more planning up front but would save a lot of time in the end. With the custom brushes you could easily paint different biomes/climates just by switching brushes.
11-26-2011 07:24 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #4
RE: Object brush angle limitation
added to the roadmap!
11-30-2011 12:47 AM
Find all posts by this user Quote this message in a reply
Demostenes2 Offline
Member

Post: #5
RE: Object brush angle limitation
I think other good idea would be individual density for each object in object brush. When I am painting grass, I use some base types of grass + flowers and flowers have far lower density.
12-13-2011 07:32 PM
Find all posts by this user Quote this message in a reply
paviii Offline
Member

Post: #6
RE: Object brush angle limitation
If you change the speed slider it basically acts like a density parameter.
12-13-2011 10:14 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Demostenes2 Offline
Member

Post: #7
RE: Object brush angle limitation
(12-13-2011 10:14 PM)paviii Wrote:  If you change the speed slider it basically acts like a density parameter.

I know, but i am not able to set it for each mesh individually.
12-13-2011 11:38 PM
Find all posts by this user Quote this message in a reply
paviii Offline
Member

Post: #8
RE: Object brush angle limitation
Gotcha. Did not catch that you wanted variable density for different object types in a list. Seems like a good feature.
12-14-2011 01:39 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply