Converting Heightmap Calcs.
Hey guys, just a quick question, i know that with height maps you divide the res by 64 then times by 2, then you got your area, say for example in unreal engine where X and Y are width and length and Z is height, for example in esenthel X and Z are width and length, Y is height, so in unreal engine a height map has the dimensions "512 X 512 Y 140 Z" and to translate this in esenthel would be "512 X 512 Z 140 Y" but that's obviously too big, i know that X and Z should be "2 X 2 Z" what should the "140" be, i'm not familiar with esenthels Y depth etc. i hope i can get an answer soon, i just need to calculate my height map i made and used in unreal and get it into esenthel with the right dimensions.
