Demostenes
Banned
|
fbx compatibility
I ve tried to import several fbx models (2012) and they are black. Recounting normals, etc does not help. Does it mean, that fbx 2012 is not supported?
|
|
01-02-2012 04:08 AM |
|
Skykill
Member
|
RE: fbx compatibility
I use 3ds Max 2012 (FBX 2012.0) and everything works fine. Maybe it's the FBX 2012.1 and/or 2012.2 that are not supported. In 3ds Max when you export the model, you can set the FBX version. OpenCOLLADA work better with this engine also.
(This post was last modified: 01-02-2012 11:44 PM by Skykill.)
|
|
01-02-2012 11:42 PM |
|
Esenthel
Administrator
|
RE: fbx compatibility
I've used fbx20121_fbxsdk_vs2008_win version
|
|
01-03-2012 05:32 PM |
|
dragonfly3
Member
|
RE: fbx compatibility
I use maya 2012 with fbx 2012 and haven't had any problems.
Have you recently updated your video card drivers? Sometimes if they are outdated or recently updated it can cause weird issues like this. Check to make sure your drivers are up to date then run autoupdate. Usually this helps to solve this sort of issue.
|
|
01-04-2012 03:39 PM |
|
Esenthel
Administrator
|
RE: fbx compatibility
you can send me the faulty fbx files, I will check them
|
|
01-04-2012 05:13 PM |
|
scotty1121
Member
|
RE: fbx compatibility
i swear by FBX 2010, and will use it until esenthel phases it out, even though i use 2012, you can choose which FBX version you use for exporting in the export options in 3ds max.
|
|
01-05-2012 10:17 PM |
|
Esenthel
Administrator
|
RE: fbx compatibility
I've checked your model and it has per-vertex colors and its all BLACK
in model editor\mesh\remove\vertex color
or make sure your models in 3ds max/maya has vertex colors set correctly or remove them
|
|
01-05-2012 10:32 PM |
|
Demostenes
Banned
|
RE: fbx compatibility
(01-05-2012 10:32 PM)Esenthel Wrote: I've checked your model and it has per-vertex colors and its all BLACK
in model editor\mesh\remove\vertex color
or make sure your models in 3ds max/maya has vertex colors set correctly or remove them
Thanks a lot! I really like these built-in mesh editor features, it is really saving lots of work.
|
|
01-05-2012 10:59 PM |
|