Nox_A15
Member
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Shadow doesn't change after changing mtrl in template
Topic says it all. I have one mesh - normal plain. Using templates I created nine different spider webs, just changing the mtrl with alfa channel assigned to it. For that to work I needed to assign a base material with the same type ("grass" in this case was the best for me - it makes webs to move a little) and save it in mesh file. Problem is - shadow of those webs is always the same, and it's calculated after this base material. All webs have the same shadow in the process.
PS
Just realized it's probably just World Editor optimisation. Everything works fine after compiling the map and running the test course. If that wasn't intentional, maybe you'll find this info useful.
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02-09-2012 11:57 PM |
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Esenthel
Administrator
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RE: Shadow doesn't change after changing mtrl in template
Hi,
Thanks, it would be helpful if you could attach sample data.
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02-11-2012 02:44 PM |
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