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[RESOLVED] Using Chr::animateStepOccured()
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aceio76 Offline
Silver Supporter

Post: #1
[RESOLVED] Using Chr::animateStepOccured()
When does animateStepOccured() get called? So far after overriding it, nothing seems to be calling it, no matter what movement is made.

Is this broken?

www.thinkplaystudios.com
(This post was last modified: 03-07-2012 01:42 AM by aceio76.)
03-06-2012 04:17 AM
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Zervox Offline
Silver Supporter

Post: #2
RE: Using Chr::animateStepOccured()
It is called on eventOccured like the RPG example uses it for footstep I think?
03-06-2012 09:54 AM
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aceio76 Offline
Silver Supporter

Post: #3
RE: Using Chr::animateStepOccured()
I apologize, this was a false alarm. I did the code myself and was able to get it working.

www.thinkplaystudios.com
03-07-2012 01:41 AM
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JonathonA Offline
Member

Post: #4
RE: [RESOLVED] Using Chr::animateStepOccured()
Just for future reference, if anyone runs into similar problems check out the comment in the code for the animateStepOccured() method, it provides the key for this method to be called wink
03-14-2012 01:28 PM
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aceio76 Offline
Silver Supporter

Post: #5
RE: [RESOLVED] Using Chr::animateStepOccured()
This was an issue of multiple devs working together. The comments were actually the initial cause of the confusion. No worries, I was able to figure it out for the team.

www.thinkplaystudios.com
03-14-2012 04:40 PM
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