Lerp method suggestion Author Message
JonathonA
Member

 Post: #1 Lerp method suggestion I was wondering if it would be possible for Lerp methods to return perhaps true or false when they have completed or some form of signal to indicate completion?
04-09-2012 03:54 PM
fatcoder
Member

 Post: #2 RE: Lerp method suggestion You actually control when a lerp "completes" based on the step you pass it. You can consider a lerp to be complete when the step = 1. So just check the step when calling Lerp().
04-09-2012 04:37 PM
JonathonA
Member

 Post: #3 RE: Lerp method suggestion Right okay thats assuming I am using LerpR but I am actually using just Lerp at the moment. (This post was last modified: 04-09-2012 11:37 PM by JonathonA.)
04-09-2012 10:53 PM
PsychoBoy
Member

 Post: #4 RE: Lerp method suggestion For Lerp its the same, for example: Code: ```for(flt step=0.1f; step<=1.0f; step+=0.1f) {       Flt out = Lerp(1, 10, step);       if(step == 1)       {           //if we're here that means job is finished, because step = 1; and out = 10;       } }``` (This post was last modified: 04-10-2012 01:43 AM by PsychoBoy.)
04-10-2012 01:42 AM
JonathonA
Member

 Post: #5 RE: Lerp method suggestion Hmm okay it won't achieve what I need it to but I have approached this problem in a wrong way maybe. I need to smoothly transition the camera between two points at a constant rate. GetVel(...) can return the velocity and angular velocity between the two points for me but I can't set the Camera _vel or _ang_vel directly (since they are private) so I tried to interpolate between the dist, pitch, yaw and roll but it is very awkward. Any suggestions?
04-11-2012 11:36 PM
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