wARmAcH1n3
Member
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Xbox 360
i have read that there will be added xbox in some distant future
(03-19-2011 07:38 PM)Esenthel Wrote: x360 support is on the roadmap and will be added in some distant future (just adding c# support won't be enough for running this on x360, full port must be made)
http://www.esenthel.com/community/showth...&pid=22090
can you tell us when it could maybe released? 2013 or more 2014? Xbox 360 have many customers, what gives a greater market
(This post was last modified: 08-04-2012 12:45 PM by wARmAcH1n3.)
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08-04-2012 12:44 PM |
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Esenthel
Administrator
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RE: Xbox 360
I can do it right away if someone would pay me to do it.
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08-04-2012 03:00 PM |
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wARmAcH1n3
Member
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RE: Xbox 360
how much money do you need/want?
of course i will try first to finish my game for pc before this point, but it's good to hear that's possible
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08-05-2012 01:13 PM |
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Dwight
Member
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RE: Xbox 360
If I remember correctly, porting over Esenthel to a new system (read: xbox360) was at least an integer followed by 4 zero's... in FRONT of the comma.
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08-05-2012 01:48 PM |
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Esenthel
Administrator
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RE: Xbox 360
I won't provide an exact price because that would need to be calculated carefully, but more or less something in range of 4..20 thousands of USD, to cover the cost of hardware, research, porting in 1st priority, testing, maintaining, etc.
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08-05-2012 02:36 PM |
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Dwight
Member
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RE: Xbox 360
And of course included the emotional damage costs that the community needs for having such a big project before releasing what Esenthel is doing right now, which is what all members are loving right now
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08-05-2012 04:20 PM |
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Esenthel
Administrator
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RE: Xbox 360
haha, all I can say: the development of it is coming along nicely
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08-05-2012 04:26 PM |
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Dwight
Member
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RE: Xbox 360
Meaning the emotional costs would even be higher right now.
Think 6 figures for me alone already.
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08-05-2012 04:29 PM |
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wARmAcH1n3
Member
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RE: Xbox 360
(08-05-2012 02:36 PM)Esenthel Wrote: I won't provide an exact price because that would need to be calculated carefully, but more or less something in range of 4..20 thousands of USD, to cover the cost of hardware, research, porting in 1st priority, testing, maintaining, etc.
...okay ...please don't wait for it
(until i finish and release a succesful game, but the chances aren't very high)
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08-06-2012 07:56 PM |
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