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Multitexturing shader
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mystara Offline
Member

Post: #1
Multitexturing shader
Hey,

So I've spent many weeks writing a nice multitexturing shader to try and make my caves look a little less uniform when it comes to texturing.

I've finished the shader and it works well. However, I've only just discovered/realised that if I assign a shader to my cave, then no other effects (shadows, for example) seem to be applied (eg: http://www.esenthel.com/community/showth...r#pid21296)

Are there any other tricks I might be able to use? Writing all the code for, e.g. shadows is way beyond me.
08-05-2012 05:13 PM
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aceio76 Offline
Silver Supporter

Post: #2
RE: Multitexturing shader
JMonkey's out of the box water shader is just simply amazing! Thanks for pointing the link.
08-06-2012 01:00 AM
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Esenthel Offline
Administrator

Post: #3
RE: Multitexturing shader
shadows will work if you make solid shader and use deferred renderer

forward renderer needs to have shadowing done inside the shader, I will need to add extra engine shader functionality that modifies your shader codes to include shadowing (added to the roadmap)
08-10-2012 02:22 PM
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eLeMenCy Offline
Member

Post: #4
RE: Multitexturing shader
I do not seem to be able to access the link above - I get a permission error - is this normal?
08-10-2012 05:00 PM
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Dwight Offline
Member

Post: #5
RE: Multitexturing shader
As you are not a licensed user, yes.
08-11-2012 12:28 PM
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eLeMenCy Offline
Member

Post: #6
RE: Multitexturing shader
Aaaaaah, I wondered - fair enough - thanks smile
08-11-2012 01:07 PM
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mystara Offline
Member

Post: #7
RE: Multitexturing shader
Esenthel, thanks for that
08-12-2012 10:48 AM
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